The new free-from-rails space combat game is going to receive a new map which'll pit players from the Republic
and Sith Empire
against each other in the midst of a battle between capital ships. Pretty sweet, right? We've seen it in the standard space combat mini-game, and now we're going to get a taste of flying around the big guns—literally—in the upcoming installment to The Old Republic
PvPers will see the much-talked about new Huttball arena. Players will shoot off to Quesh
and commit themselves to a deathmatch in an all new arena.
But what I'm most excited about is the new Flashpoint
series. Forged Alliances
is the new level 55 Tactical Flashpoint, and we'll be heading to the Jedi and Sith homeworlds on Tython
in a new plot to the game's story. It is said that Theron Shan, son of Grand Master Satele Shan, will be making an appearance. If you've read Annihilation
, this should be pretty exciting.
We all prefer to emote in a certain fashion. Some like to use elaborate and descriptive emotes; outlining the environment in which we role-play and painting a picture for others. Sometimes we like to describe visible character emotions in detail; happiness, joy, sadness or thrilled excitement. Others prefer to use preset emotes, and some, nothing at all.
As a role-player, I often find myself attempting to portray the surrounding environment. Describing surface texture, whether it be glossy or smooth, like the "smooth and reflective" surface of the bar within Nexus Room
in Kaas city
, or I find myself narrating a habit, annoying or otherwise. Perhaps you like to narrate a bad habit as well?
Telyenna likes to fiddle with her fingers, tapping "nervously" against the surface of a bar, or sometimes she can be seen "running her fingers in a relaxed fashion" over the rim of a whiskey glass.
After all, in life we often say one thing but mean another. For instance, a mercenary in the Slopes
might say that she is loyal and trustworthy, but that slight twitching of her left eye might suggest otherwise, or her unblinking stare, perhaps the thinning of the lips or the tapping of her fingers against whatever surface she chooses to recline against.
Emotes can create a better narrative for others, helping us all to visualise the world in which our characters exist. It would be interesting to know what you all think! What is your emoting style and why?
Roleplay: it is the act of taking on a role in a certain time, series,
place, or genre, and playing a character from that genre. It means many
things to many different people. There are table top gamers, RPG gamers,
online gamers, there's even LARPers who actually dress up in-character
and go out to battlefields or have get-togethers for their roleplay.
The key to any roleplay though is character creation. No matter your
genre, no matter your medium, without a character, you're a
bystander or an observer, not an actual part of the story, and being
part of the story is what counts. So this guide article today is about character creation; the how-to, the
dos and do nots.
A character isn't always meant to last. Sometimes
there are throw away characters, but for most roleplayers there is one
character that is meaningful or that acts as your main character that
you plan on playing for a long time to come.
My first bit of advice is research. Always research your genre, whether
it's Dungeon and Dragons
, Vampire the Masquerade
, Star Wars
, Star Trek
or even My Little Pony.
Research is essential in creating any
character. You want to be familiar with the environment that you're
putting them in, and further, you want to figure out what kind of
character you wish to create.
My second rule for creating a character is a concept. While it's OK to
create a character and jump blindly into roleplay, you want to at some point,
either before or after creation, figure out who the character is. Where
do they come from? What have they gone through? What are your loose
plans for them? What's their culture or history? These are all things
that some people forget, but almost always come up during interpersonal
interaction among other roleplayers. It's better to have a loose
guideline to play off of, then to have someone ask your character about
something in their history, and you hear crickets chirping in your head
because you haven't thought about any of their backstory before.
My third piece of advice, and this is essential: have fun
. A character
is meaningless if you aren't enjoying them. You can create a concept, a
backstory, a direction, research your genre, their skills, all of it; but if the character you've created feels flat, two dimensional, or just simply
not enjoyable, then it doesn't matter the level of research. Don't be
afraid to put something on the shelf and start over again. Sometimes we
need to back away from something to get a better and clearer picture of
it, even if that means starting over from scratch. You can always
incorporate elements from one failed character into a newer exciting
character, and in the ends that's what it's all about.
Where lights burn brightest and liquor flows freest, emotions run at light speed. HoloGossip has been a fly on the wall for a burgeoning story about a phantasmal killer stalking a number of once-marked galactic citizens under terror from a rogue Darth. Now terrorized again, this phantasmal killer has not only sent text messages of terror out to these poor people, he's attacked offices, raiding parties of otherwise proactive types, and even killed a long time protector of Nar Shaddaa's Promenade.
Some time ago, these terrorized citizens were held under the sway of a Darth Proteus. Now that the Darth is headless, he's no longer considered a threat. However, these citizens are currently getting text messages; once tossed off as spam, these text messages are from someone claiming to be a Dheroveer. Looking into what a Dheroveer is, it seems to come from an old Iridonian folk tale of a phantom killer that always gets their mark. Sounds lovely, right? So of course these citizens are super pleased about this. They just can't wait to meet this Dheroveer guy.
The citizens, however, have not been idle. They have sent text messages back in return, attempting to converse with this Dheroveer. Some of them have tried to slice the signals of the messages. Others, as previously mentioned, have organized raiding parties to hunt down the very beast itself. None have caught it, and some have even died trying. Other attacks on offices and other areas have taken place in the meantime. Nar Shaddaa once again looks like a staging ground for mayhem and mischief. So remember, if traveling to the Vertical City, beware of wandering phantoms. They may just have your number.
Mai Cash | HoloGossip
The Promenade - Nar Shaddaa
[Based on an in-game storyline currently taking place on The Ebon Hawk]
Unless you've hauled and barricaded yourself in an old and swampy hut in the middle of Dagobah
with no contact with the outside world, you would know that the weekend was as crazy as Jar Jar with the announcement of player housing coming to The Old Republic
A short video
teases the upcoming and desperately wanted feature, and if you view it carefully, you will notice a few important things. You will see a mailbox, a wardrobe for storage, an appearance designer kiosk which you can see in the image above, a faction banner, and an astromech droid which should have some use.
How player housing is going to work, what it's going to cost, and whether or not we can have massive house parties is yet to be announced. As with most fresh announcements, BioWare
will remain tight-lipped until they're ready to talk about it further.
In today's Force Reflection, let us know what your predictions are for this exciting upcoming feature. Will we need to group to visit another player's house? What furniture items do you think will be included and purchasable? Will there be a "Woohoo" option (I'm looking at you, The Sims
fans)? Let us know in the comments below!
Rarely is there a more influential figure in our childhood than our mother. The lack of a maternal figure can be just as impactful. Our relationships with our mom can shape who we are. Often a source of nurture and loving care, they can make us feel safe or frightened, and our bond with them is one of the most powerful biological connections. However, as we age, our relationship with our mother may change dramatically, for better or for worse.
This Force Reflection asks: what is your character’s relationship with their mother? Are they a momma’s boy or girl? Has their mother died or have they cut off all contact with each other? Let us know in the comments below!
"Ooh moi moi, I love you!"
I'm feeling about as much joy right now as Jar Jar was when Qui-Gon
saved his life. It has been confirmed during a livestream session on Twitch
that player housing is making its way to The Old Republic
Below is a teaser trailer for the upcoming feature which reveals a window looking out to the air traffic on Coruscant
. The apartment room contains a bed, mailbox, plus other household furniture.
Hopefully we're not too far from being able to move house from our starships to our very own on-planet houses!
This is Over Exposure, an investigative look at the galaxy around us to find out what is really going on behind those closed blast doors. For the past couple of weeks, we have been poking around Balmorra to get a really good history lesson of what transpired during the Imperial occupation after the Great War before the Republic took the planet back. So we've got some catching up to do.
Balmorra has really been good at doing one thing, and one thing only, during its reign in the galaxy, and that is making weapons and weaponized droids. So of course the Republic seized the opportunity to make good friends with the planet and bought up all of their contracts. After the Treaty of Coruscant, the Republic was forced to pull out of Balmorra and allow the Imperials to settle in. We saw how well that sat with the Balmorran citizenry. They fought back tooth and nail against the the Empire's occupation.
So all the while, as the Treaty of Coruscant crumbled around itself over time, the Balmorran Resistance gained in strength. Some say it had funding from the Galactic Republic, while others say, "Heck, yes, we did give them assistance!" The Republic eventually did return in earnest, and fighting broke out across the planet surface. However, Balmorra's previously pristine weapons and droid factories have been all but demolished in the reclamation. It'll take some elbow grease and some good work to bring everything up to speed again.
So that's it for Balmorra! Stick with us as we take off for uncharted (Czerka) territory to revisit some old friends. Until next week, HoloSeekers!
Mai Cash | Over Exposure
Earlier in the year, we discussed
the difference between combat and conflict in terms of roleplay, specifically the inclusion of both terms when it came to combat roleplay, but the exclusion of combat in certain forms of conflict roleplay.
While the Star Wars
universe has a specific focus on the Galactic Civil War
, be it the Star Wars Galaxies
Era with the stories of Darth Vader
and Luke Skywalker
, or the Star Wars Knights of the Old Republic
Era with stories of the Sith Empire and the Republic, combat and war are a continuous theme regardless of the series you call home.
It's because of this, and people's desire to be like their heroes or villains as the case may be, that leads many to create characters that are designed to be part of that world. Smugglers, Jedi, Sith, troopers, agents, bounty hunters, assassins; all of these and more are what encompass the vast majority of player characters when it comes in terms of roleplay.
But not everyone finds combat roleplay to be engaging, and many find continuous combat roleplay to be boring and tedious. Some people enjoy a more middle ground level of roleplay, maybe not completely keeping their characters out of the fray, but allowing them more of an actual life outside of the constant struggle. One of my friends had a penchant with her characters to almost always get in trouble of some form, but equally so, she had a love of what we affectionately termed "domestic roleplay," such as big family dinners for the entire clan (she was a Mandalorian after all).
So in my writing I found myself curiously asking this question: are there any non-combat characters out there? Do any of you have characters that would rather run from a fight than dive into one? Any journalists? Actors? Dancers? Models?
If not, do your combat characters have any other
jobs or hobbies outside of shooting face and getting into trouble?
Having troubles with The Old Republic
? Need some assistance with your roleplay? Well look no further, because SWTOR-RP
has added to its team of guides. Thralle
has joined the fray!
RP-PvP server doesn't receive much love, but hopefully that's all about to change. Thralle has set up base within Jung Ma's
chaos, and we're proud to announce our first staff member from that server, fresh with battle scars!
Thralle grew up with the Star Wars
movies and a strong dislike for Hayden Christensen
(we love Thralle already, right?). Revitalising love for Star Wars
with the discovery of The Old Republic
two years ago, Thralle created a Jedi Sentinel character on The Ebon Hawk
. Eventually, Thralle made the switch to Jung Ma and reigned chaos—or at least we're going to pretend that happened.
In-character, and I quote: "Thralle's a mix between being a murderous sociopath who generally likes to cut things, start fires, and electrify peoples blood; and a kind, loving, peaceful being who really isn't all the much unlike a Jedi. It varies. Pray you're on her good side."
Thralle's area of expertise, if you require assistance, is with game mechanics, the almighty Force, and of course roleplay. You can find Thralle here on SWTOR-RP, or on the Jung Ma server.
Welcome aboard Thralle!