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Thinking about it, economics is oddly a very big part of roleplay. Credits have to come from somewhere, right? Credits make the worlds go round: get you food, fuel for your speeder, your battleship or whatever it is you choose to zoom about in. What about those cool new threads your character walks into a bar with? Or the fancy new dungeon your Sith Lord just purchased; no questions asked naturally. Even Jedi need credits, right? 

Maybe your guild has a wine business? Or you sell less savoury products? Weapons, spice, men, women... Perhaps you're a cog in the machine. War makes money afterall. 

Who or what do you think of when you think about credits in Star Wars? One obvious group of people, peoples uh... aliens would naturally be the Cartels typically known to be run by our favourite and ill-mannered space slug friends the Huttese peoples. One such example would naturally be Jabba, of course. Who else? 

But what about something... someone a little closer to the timeframe we here at SWTOR play in? Ever heard of the Hutt Kabbura? If you have played the game then of course you have! That or you don't remember, but we are not that fussed about space slugs either, so we don't blame you (we're kidding... we're kidding. Hutts are awesome! More awesome than quasars or supernovae and so on and so on).

This interesting Hutt had the fortunate luck to run the HoloNet! Yeah you read it right. In the Network Access sector, he and a filthy human Imperial named Major Damarus maintained the 'integrity' of the HoloNet in that sector. That's a pretty big deal!

But how do you get your credits?

Ryssius Lecyllath Mining Operations on the planet of Ord Trasi, a world rich in natural resources such as ore, a resource highly sought af ...
Dizumi Got a heritage early on and getting tips during her dancing-shifts at The Slippery Slopes! Some nights she gets no tips ...
Captain Shanks By sending his motley bunch to rob stuff for him, and that never goes well actually. xD



It's that time of the week again folks for another Community Spotlight, focusing on the comings and goings of fellow roleplayers from server to server. We figure it would be fun, if not interesting to spotlight a guide looking at portions of Star Wars lore perhaps less well known; not saber combat as with last week, but another culture featured somewhere within the depths of these forums by the player Yanara. Check it out here and see what you think. Do you want to study Nouanese culture? Or maybe you're just interested. 

"Nouane was a planet located in the Nouane system of the Inner Rim. It served as the capital world of the eponymous Allied Region Nouane, a semi-independent government of 212 star systems that was one of countless mini-empires during the early days of the Galactic Republic. Though isolated, Nouane had a strong presence in the early Republic—Nouanese ministers could be found on worlds throughout the galactic government, and Nouane's libraries attracted many philosophers and artists from the Core Worlds."

During the beginning stages of the Republic's Rimward expansions, as early as c. 25,000 to 22,000 BBY, Nouane was an isolated—yet known—world surrounded by unexplored space. Despite its remoteness, the planet Nouane was home to an elegant civilization that maintained libraries which drew philosophers and artists from the Core Worlds. The planet was renowned for its statecraft, and its ministers held considerable power on various worlds throughout the Republic. During the Alsakan Conflicts between Coruscant and Alsakan, Nouane was located on a hyperlane under Alsakan control."

 Read on, you can find the original post here. Comment below if you have any interesting insights to add. 

Fair and Balanced

The Empire is flawed. The Empire has many weaknesses that it keeps repeating. It has lost many of its true ways through a thousand years of mistakes. The Bureau of Research is here for the purpose of finding those miniscule mistakes; to break the pattern, to correct the errors that may be found in the just and righteous Empire. Our researchers, scientists, and ritualists look and find true power. They break all limits in the field of knowledge. Every technology will be mastered, every ritual will serve the Empire, every research will contribute to our brave men and women in the forces and will lead us towards a brighter future.

The Bureau of Research was born from this simple concept: repeating past mistakes will destroy the future. The founders of our organisation have been a part of much of the Empire's work and the mistakes that have been in the past. They have seen pointless fights, they have seen those few Sith that fought amongst themselves rather than the enemies of the Empire and seen the damage they have done towards the just cause of the civilized Empire.

The Bureau of Research founders sought for this reason the blessing of the Dark Council and was instructed by the Council's wisdom to create a place for order and knowledge, a bastion where the traditions of the Empire are revered, sought out, and rediscovered where they might otherwise have been lost.
The goal for the Bureau is not merely research. It is to give the empire the means to success, for only through this can the galaxy ever hope to achieve any form of lasting peace.

Should you be amongst the brave souls wishing to find a home amongst the best in the Empire, should you be amongst those desiring to better the galaxy, then the Bureau is the home for you. We have room for all those who have talent and a drive.

Join The Future. Join the Bureau of Research.

The opinions expressed in this article does not reflect the opinions of the Galactic News Network.



OOC:

The Bureau of Research is a relatively large guild with a friendly atmosphere. You can learn more about the guild here. Should you desire an IC article with a spotlight for your guild, you can drop the author of the article a PM here.


Confirmed as part of Game Update 3.2, coming to our HoloMonitors on April 28th, is the Imperial-aligned world of Ziost. Why Ziost, you ask? Because that's where the game's story takes us. If you have not played Shadow of Revan and do not want the game's story spoiled, look away! But I would suggest you keep reading, because this a Hutt's gutful of awesome. That's a lot of awesome. 

The class story of the Jedi Knight in The Old Republic is by far my favourite. In my Force Vision-filled opinion, it is the Knight's story that would make up the sequel to Knights of the Old Republic, if it were to have happened. Sad face that it didn't. But I digress. In the class's story, you face the immortal Emperor, who apparently you kill, but not really. We learn this during Shadow of Revan where we discover that the Emperor has returned and has taken an ethereal state. Our actions in the game have caused naughty Revan (that's what we're calling him, because he did naughty things) to bring about his return, and what better place to take up residency than Ziost? That's rhetorical. I don't really have an answer. I personally would have gone to Naboo. Better scenery. 

As with all our editions of Roleplayer's Guide to the Galaxy, we're going to give you the 101 on Ziost. The planet was utilised by the Sith way back in the days prior to the Great Hyperspace War. We're talking about 2,500 years prior to the events that take place in TOR. Following the Empire's defeat during the Great Hyperspace War, the planet was abandoned where the Sith took up residency on their new homeworld on Dromund Kaas

Ziost was not forgotten. The Empire's Ministry of Logistics made Ziost its base of operations, and once again, Sith life returned to the planet. The planet was dubbed "Gateway to the Empire." 

We hear about Ziost in the novel Annihilation, where Theron Shan visited the planet as part of an operation. And it looks like he's going to have to go back again to help us battle the return of the Emperor. We may find ourselves working alongside our opposing mega-faction as both Republic and Sith forces agree that the Emperor's wish of absorbing all life in the universe is bad for everyone. 

Ziost is a barren yet icy world with ice-covered mountains. It is found in the Outer Rim Territories which also houses planets Hoth, Belsavis, Voss, Korriban, Tatooine, and Malachor V. 

We look forward to seeing more of Ziost on April 28th when Game Update 3.2 hits the live servers. 


While trawling the forums for inspiration and interesting topics to write about, a post made by another roleplayer called Veloxa really got our attention. It made us think about the days when roleplaying Flashpoints a seemed pretty common place and maybe it still is! So here's a run down of what Veloxa is proposing. Maybe you'd be interested in joining in? The events will be held on The Ebon Hawk, so maybe get in touch and see whether you'd like to get involved: 

"Each week (going to try for Mondays), I'll open a poll with the choice of Flashpoints, one from each level range (low, mid and high). You guys will vote on which one you want to participate in the most (and of course, you're always encouraged to do other FP's as well on your own).

Once the voting has been closed and the FP decided on, we'll gather on the Gav Doragon or Ziost Shadow respectively on the mission deck at a specified time (which I'll set shortly). From there, we'll choose who we want to group with and off we go!"

With the new content in recent months, there seems to be a lot of new and fun-worthy inspiration out there to get the roleplay genious flowing! One such flashpoint is called the False Emperor. A plot featuring the infamous Darth of the name Malgus. Heard about him? If you're new to the game and the lore then maybe not, so let's do a bit of a run-down on what this scary guy is all about. 

A human male, born during the period of the Great Galactic War, was found to be Force sensitive while living within the confides of his adoptive father's estates. During his time as Sith, he partnered and fell in love with his Twi'lek slave Eleena Daru. But most notably, Malgus and his masterMaster Vindican, helped to enact the recapture of the Sith world Korriban. Even leading a successful assault on the Core World of Alderaan.

We won't spoil the plot too much for you, so if you would like to read more, then we fully recommend you take a look at his Wookieepedia page found here

But really, the question this week is: do you still roleplay out the game content? Flashpoints especially. We'd be interested to know!



This week we figured it would be a great idea to follow up our non-forcey guide to smoking in-game with something a little more high sci-fi. Ever wanted to brush up on your knowledge of lightsaber combat? Well, we found the perfect guide for this on the forums. So why don't you check it out here and see what you think? 

The guide itself is written by Iradox, and while we're at it, we really liked the commission Ion did for him. You might as well check out that artistic goodness here, right? Anyways, moving back to the topic at hand: 

"Having found... videos on the various ligthsaber forms, I thought I would take this chance to elaborate a bit on how lightsaber combat works, as displayed in the Star Wars novels.

Firstly, let me address the misconception that many new people seem to have, that there is a separation between at one-hand Force powers and on the other side lightsaber combat, as if one can occur without the other. This is not the case, for whilst the Force can naturally be utilized without a lightsaber, lightsaber combat cannot be properly executed without the Force."

This is just a taster. Visit the post itself to see what you think.

You might see that I felt it prudent to add a little to this myself. Also another roleplayer—Cerberus—mentions an interesting resource that can be found here

Do you have anything else that you think you can add? Why not give the author a shout and let him know. Or, add your comments below! I know a certain Jedi (you know who you are) who might be releasing a very brilliantly in-depth guide in the future and it will certainly make for an interestingly informative read. 

Emoral Heliolite *continues scribbling*
Keraal/Aes (Tel) I should have mentioned, this set of articles posted a few years ago. Have a look if you're interested: http://swtor-rp. ...

Fair and Balanced

Editors foreword: Dr. Hartthom is a renowned Imperial researcher who specializes in describing the various races of the galaxy in laymans terms. GNN has been generously compensated to print these articles in the form of not getting our broadcasting equipment confiscated in Imperial space. The contents of this article does not reflect the opinion of GNN.

Foreword by Dr. Hartthom:

Ah! The very first piece in my series of the races of the galaxy! And the dimwits at GNN originally refused to print my research on the clause that this was too “biased” for their taste. As if! My research is absolutely cutting edge as the astute reader will no doubt realize. Of course, there are a few idiots out there who are loud and outspoken who will not. Pay no heed to these dear reader. I know that you, the silent majority, will appreciate my work.

What can the astute reader expect from this series? Well! First and foremost, the most cutting edge research, the bold and innovative understanding of the races seen in a new light that none others were brave enough to publish in the past, research that are unhampered by the public notions of what is right, research that does not suckle the teat of popularity, but rather seeks the truth! In short dear reader, you will see nothing but the very best here.

The Twi'lek


To start the series off, I will describe the Twi’lek. The race is originally from the planet of Ryloth where they bred themselves into a high variety, making sure that their race where both easily domesticated and beautiful. It is a testament to the ingenuity of the race that as a race—whose brains literally hang outside their skulls (in the so-called lekku)—that they did not perish despite these very obvious frailties. Where other races developed themselves to acclimate themselves to their own environment (like the Chiss), or some to more or less any environment (like the pinnacle of evolution, the human race), the Twi’leks bred to be beautiful. This has resulted in the race being the universal sex symbol. You can hardly enter any sleazy den anywhere in the galaxy and not see one, or an image of one, dancing to the entertainment of the patrons lust-filled gaze.

Dennis ((Ahaha, I love this prejudice-filled In Character article. Excellent work. And ofc, no, I do not support slavery myself ...
Thundér Twi'lek aren't just good slaves they serve as good smugglers, thieves, thugs, and other illegitimate roles within what e ...


Each and every day, the reporters at SWTOR-RP provide the roleplaying community of The Old Republic with fresh new reading content in the form of in-character articles and codex entries, columns, our weekly Friday Focus, and the latest SWTOR news. 

If you're looking for something more and want to utilise and express your creative edge, fill in an application and join the team!

As the Editor-in-chief at SWTOR-RP, I'm always looking to add to the talented group of people that currently make up the Reporting team. They each add their own flavour and style of writing, and your own unique and imaginative abilities could be added to that team. I simply ask that if you're a motivated individual with a sound knowledge of Star Wars lore and possess the ability to write constructively and creatively, you take the time to submit a staff application

Additionally, we're looking for members of our community to join our wiki team. Recently, we started up a wiki team once again to help get our wiki in working order. Our wiki editors will help filter out spam entries, assist other players with their own entries, and help maintain older entries so that they meet our standard of quality. Again, if you're interested in the role and have a sound knowledge of wikis and how they work, fill in our staff application


This first of April, a lot of absolutely amazing things happened! Personally, I am in no way uncertain of the validity of these stories! The biggest discovery has to be the fact that finally... yes! Finally... Cern discovered the Force! That's pretty amazing. Isn't it? It is... right?

So while Cern were busy announcing their amazing and indisputable discovery, we were trawling the net for other interesting finds on this the first day of April. We weren't disappointed! How about the creation of the Sarlaac Enforcer back in 2010 by the oh so imaginative team behind our most favoured game: SWTOR? Great idea BioWare!

" Although it was generally believed that Sarlacci were simplistic, immobile creatures focused solely on eating, they were in fact deadly warriors spurred into action across the stars by the horrors of the Great War. "

Ever wanted to play your droid? Well... apparently you can! Huh... well that's just great! I'll go right on in to the game and play this amazing expansion. How do I play it again? Anyways... It sounds like great fun and you can see the details here. Or watch this awesome promo video: 

Alen Good times. A few people were actually disappointed we weren't really going to Nar Shaddaa... ...


While I do not personally condone smoking, it is and has been for a while, a small part of our culture, lending perhaps toward social acceptance, upper class sophistication and so on and so forth. But have you ever wondered just how the habit plays out in the Star Wars universe? Well, you're in luck! Trawling the forums for inspiration we found this little gem written by Vexter Varkus.

"As you can imagine, this guide deals with the tobacco industry in [the] Star wars universe. As I am a smoker myself, and so is my character, I thought it would only be appropriate to post the knowledge I came across while scouring Wookieepedia on the subject, right here for all of you smokers out there! *applause and cheering all around*"

So ever thought about giving your character a quirk? A bad habit? Something he or she just can't kick?

"I'll start off with the known methods of smoking in Star Wars:

  • Cigarette - A cigarette was a type of cigarra made from a small roll of finely-cut tobacco leaves wrapped in a cylinder of thin paper for smoking.

  • Cigarra - A cigarra, also cigar or cigarillo, was a mild narcotic that could be ignited and smoked for the purposes of relaxation.

  • Smoke generator lamp - A specialized device that emits smoke. It harbors a unique design resembling a gravy saucer with a top, and sometimes emits smoke from the funnel. It may have been used for smoking purposes. On a personal note: that was a very uncommonly used device, but suit yourselves."

It is a very interesting read, and there is a lot more to be read. Leave some comments if you find this article interesting, or maybe add your own thoughts on the subject of smoking in Star Wars and where you think it fits in within roleplay. 

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