Often times in the development of our characters, we find that as much as we love our groups, guilds and friends, sometimes the characters that we fall in love with and create, don't play well with others. This happens for any variety of reasons that is not limited to childhood trauma, strong senses of independence, mental illness, PTSD, survivalist mentality, or just a lack of communication skills.
There's one of these characters in every guild, and in every group. Without them, the galaxy is a sad place without much depth. But with them, even simple tasks can become difficult. Different guilds and different groups are all accepting of these lone-wolf characters to different degrees. Some stories require a cohesive unit in order for the tasks to be met. And some stories rely on that lone-wolf, depending on the reason for the difficult characteristics.
In this Friday Feature, we're curious about lone-wolf characters. Do you play one? If so, how do you delve in to the roleplay community? If not, do you interact with them? How does your character feel about them? And why is that these characters are lone-wolves?
This week we wish to feature an annually recurring event known as Fight Night taking place on the hutt moon! It's always fun, and as a regular attendant of this fanfare, I can certainly attest to the delightful joy that it is since it's original conception on the Progenitor server years ago. The event is hosted mainly by the Red Rose Synidcate on the 7th of March at 20:00 GMT on The Progenitor. Be there or uh... be somewhere else... but this is sure to be a blast!
"Well hello there! Welcome, welcome! Take a load off and have a seat. You might be in for a long read! Thanks for stopping by, we hope at the end of this post you'll be super excited. You see in an effort spread Underworld RP especially on Nar Shaddaa, the Red Rose Syndicate are honored to once again host a prize-fighting Fight Club-esque Fight Night. We feel that this our chance to showcase the grittiness of the Underworld. You, the Roleplayer, will have the chance to experience the grotesqueness of it all in the savage bowels of the Smuggler's Moon. We hope by doing this we try to break away from the raving dance parties, the black markets and the bazaars.
Well ok, you sound like you've done this before. Hell, what the heck is Fight Night anyway?
I'm glad you asked! Some of you may remember once upon a time when we hosted Fight Night for the server. Back in those days, Fight Night was our vehicle for the Progenitor to experience RP in the lower levels. The concept wasn't that foreign to anyone. Most of us who had seen the movie Fight Club, could almost call the concept of this event a parody of the movie. The only thing absent was the effort to try and blow up buildings, create an underground society, and call it project Mayhem. (Audience: Awwww!) Anyone of any nature was and is open to participate so long as they are willing to follow the IC/OOC rules. This allows for smooth RP and does not hamper upon the RP of others. After all folks, at the end of the day we're all looking to have fun right?"
The winner of the night will also get a free portrait created by the talented artist, Ion! So... the question is are you tough enough to do what it takes to win? Well? Are you?
Interested? Read more here to see how you could take part!
The fanatical secret organisation known as the Revanites, or the Order of Revan, once kept to themselves. Only members of the cult and very few outsiders knew of their existence and inner-workings. Separating themselves from Imperial hierarchy, the Revanites submitted themselves to their own teachings, devoting themselves to the ways of once Galactic Republic hero Revan.
Over time, their numbers and strength grew, making themselves formidable opponents, even to the Sith Empire and Galactic Republic. This truly came to fruition when news first began circulating that Revan had returned from the dead.
The Republic and the Empire faced this new enemy. The Revanites not only had their own army, but also a fleet large enough to take on Republic and Sith forces. War broke out, and fear overwhelmed friendly forces with the belief that Revan had returned to his dark ways, wishing to rule the galaxy.
It now appears that the battle against the Revanites is slowly subsiding. Sources have indicated that Republic and Sith forces came together with a common goal to push back the Revanite raiders to restore a sense of peace.
Whether or not Revan truly returned from the dead remains a mystery. Only the highest echelons of Republic and Sith hierachy would know the true story behind the rise of the Order of Revan.
In each and every society there are those whom go the extra parsec to obtain material wealth and financial stability. There are even those that use the reproductive system to exploit their offspring when they reach an appropriate age. This can manifest in many ways most commonly begging, slave labor or even prostitution. Viven, a merchant artist from the lower levels of Terrarium City found a continued use for his wives when it came to their children. His son Ardex, once an apprentice to Darth Kilgoras on Dromund Kaas, brought worth and profit to the family name. “My sons a Sith!”, he’d hark to get out of the sticky situations he pushed himself into; and in 15 BTC his statement was void of meaning as news arrived of his son's death. With the removal of this esteemed honor, Viven was eager to replicate his lost lineage and gain another child; this time stronger than before.
By 10 BTC Viven amassed five children; two of which died not long after he started his Sith grooming. The remaining three managed to endure his sick training sometimes lasting several hours a day. The mothers would not dare intervene when he was around, but when he was absent they’d bring food and water to the children, tending to their wounds. At night Viven would often lock himself in his room atop a dusty spiral staircase, seeing to his art. The harsh yet malleable structural material provided procrastination from sleep and in the many years he had lived there he managed to fashion a monastery of art with the master bedroom acting as a shrine of brutal teachings, documenting something new, and frequently more cruel, each day.
Cordele, twin to Chord and half-sister to Lucidus was the quieter of the remaining siblings. Chord was obedient and often just stood still when his father repeatedly beat on him, whilst Lucidus was outspoken and encouraged Viven to hit harder. He could never punish Cordele as much as the other two, even when he did the sorrow in her eyes brought undesirable remorse. Infuriated by the twins lack of progress in comparison to their younger brother Viven became more violent to encourage their hate.
There's few planets in this galaxy that offer up truly free trade. No laws, no restrictions, no provisions. If you have something to sell, whether or not it's a totally legitimate hyperspace drive, a bobble-head senator, or less-than-legal acquisitions such as exotic creatures or that forbidden luxury known as spice, you can sell it in some markets. These markets are exciting glimpses into true capitalism that allows credits to flow as freely as the blood on the streets after a bad deal.
Past few weeks, I've been making it a point to remain in free markets. It's a bit more expensive to get there, but I like the insurance of not getting my cargo jacked the moment I bust my 'lekks into the system I'm choosing to ply my wares in. Barves know they'll be paying just a little bit more in these markets. They don't seem to mind. There's a little more conversation, a little more dealing, and in the cases of Rishi and Socorro, there's always more excitement.
Not only are the free markets on these worlds a better way of doing business, but they have much more to offer the likes of me and my kind: the rakes of this galaxy. Not only can we get you what you need, but we can always find what we need as well.
The SWTOR-RP Wiki has been plagued for some time now with issues. We've encountered problems just about as annoying as Jar Jar Binks himself!
New registrations have been a problem, as has our CAPTCHA system and an influx of bots. Our team has been working to get the wiki back up and running. We know that some of you rely on it for your awesome stories.
Thanks to Tziena, the SWTOR-RP Wiki has been revived and can be used once again! We're still working on getting it completely Jar-Jar-annoyance free, so we appreciate your patience in this trying time.
You should now be able to go into your wiki articles and work on them. However, we're still working on fixing new registrations. For any registration-related questions, please direct your questions to Tziena. I know Tzi loves an inbox bombardment. It's a fact.
Back when whispers first emerged of an upcoming Star Wars-themed MMO, fanboys and girls across the known universe wookiee-roared with joy. As details of BioWare's game began pouring out, we read time and time again the emphasis they placed on this all-important fourth pillar: story.
Years later, bringing us to the present, SWTOR is full of story. We have the game's story, and we have the stories created by the thousands of roleplayers out there causing havoc.
BioWare's latest trailer reveals some of the story they've put out there, as well as some of the choices we as players get to make. One of the biggest choices we're faced with in The Old Republic is whether we're servants of the dark, or knights of the light.
Speaking of lights, and in light of this trailer, we'd like to know what path you chose and why. Are you a dark agent, reigning chaos on both NPCs and player characters? Or are you out there fighting the good fight as a Jedi, or perhaps an agent of the Republic? Let us know in the comments section below!
"Sildexon Gas Mining, Inc., in association with the Foundation of Disconnected Familes From War, formally invites you to attend to a night of the Siren's Song, featuring Marion Nightingale in her very first musical debut. Proceeds will benefit the foundation. In return, you will get an unforgettable evening which will be filled with entertainment, good music, elegant fashion, satisfying drinks and the most charitable people in the entire galaxy!
Formal clothing is required. Weapons are prohibited. Guards will be on duty.
Doors open: 9:30pm EST Performance Begins: 10:15pm"
I've been running my 'lekks about the black for over twenty standard years now. Close to thirty standard, really. In that time, you come to carry quite a bit of carbon scoring on your hull. Spacers all over the galaxy have their own terms for this. I got my own. It's simple to understand and doesn't require much more information than saying, "I have ghosts."
My ghosts are usually a string of broken hearts. I never was smart enough to avoid the barves and jills I work with, sell to, work for, and need as contacts. They follow me in and out of my business dealings. Time wears them down. Some fall victim to the mynocks, others their tastes for spice. And others still to whatever political order they pissed on and pissed off. I watch my ghosts as they fade, and a little bit of carbon scarring gets polished off my hull. Some of that scoring is stubborn though. We don't hear, we don't know, or we just keep running back and breaking that same frotzing gimble time and time again.
It's in our nature. Attachments are liabilities. Happiness is fleeting.
A few years ago, I wrote a piece entitled "Love in the Hyperlanes." And I got down and dirty about why we avoid attachment. I got to talking about our lifestyles out here in the black. When do we know it's time to take precautions? For our own peace of mind. When do the credits no longer matter? When do we know to let go and fall back on the support systems we've managed to build up around us?
The ghosts we carry need to be scrubbed off our hulls entirely at some point. And I have a feeling that point comes when you realize that keeping those you trust around you is worth far more than credits.
Friendship is a gift that we're all lucky to hold dear in some way, shape, or form. For many of us, the friendships that we've made in our lives (online or offline) have held. Conversations fade in and out as we reach different stages, but in the end, we always return to those we consider to be friends. Even if it means an apology is long-overdue. The same goes for our characters. As Star Wars: The Old Republic gets older, players come and go, characters revitalize and say goodbye to old friends. These characters often had our backs and gave witty responses over drinks of choice. It's a staple of roleplaying that is as important to our characters as it is to us. And sometimes, just sometimes, those friendships become lasting out-of-characters ones as well.
In today's Friday Feature, we want to know how your character values friendships, and if those in-character friendships have become out-of-character. Do your characters often pick up with friends where they leave off? Or is there that awkward moment of wondering if you stopped talking for a reason? We want to know if your character has friends, or if they keep a distance.