Want to see what the finest beautiful men and women the Hutt Moon has to offer? Want to have a whirlwind of a time with great company and good booze? Feel like chilling out and just having the time of your life? Well then this is totally the event for you!
This will be the third annual competition, hosted by Vaanthe
whereby both men and women will be competing for their respective titles as Mister and Miss Nar Shaddaa,
so don't miss out. It is sure to be a blast!
Take a look at last year's winners below:
Matthyas- Mister Nar Shaddaa
If you are interested in sponsoring the event, there is still time boys and girls! So put your credits where your mouth is and see what you can do to sponsor your product with the most widely anticipated event of the year!
-Memo to Republic Command, Carrick Station, from Chi'vas Ji'haldri, Jedi Master-
-Data entry beginning playback-
In my last message, I outlined the benefits of asymmetric warfare and its potential use on the fields of war against the Empire. You responded with a request for specific information regarding how it could have been or can be applied to current or past conflicts. I shall now attempt to satisfy your desire.
In less then recent history, I bring up the instance of the Mandalorian Wars; one of the greatest threats the Republic had faced for a thousand years. As a generalization, when the Mandalorians invaded, the Republic military was powerless to stop them. The Mandalorians were, and are, some of the best non-Force-using fighters in the galaxy, and the Republic military of the time was very much outmatched. This is not assymetric warfare. This is simply a large difference in the quality of the opposing forces. However, part way into the war, the Jedi known as Revan formed his fighting force of Jedi, the Revanchists, and succeeded in consistently driving the Mandalorians back.
Due to the fundamental differences between the opposing forces, and the use in the current war of Jedi as a tactical resource instead of front line troops, I feel safe in declaring this an example of asymmetric warfare. The Mandalorians simply weren't a match for an army of Jedi, despite their advanced combat ability and equipment, whereas the Jedi could match anything the Mandalorians fielded short of Basalisk war droids, and even those had difficulty.
In a more recent example, I cite the breaking of the Mandalorian blockade, prior to the Sacking of Coruscant, by Hylo Visz and her smuggling fleet in BTC-7. -Holonet link: Gnost-Dural war report, BTC-7 The Mandalorian Blockade is Broken-
The Mandalorians were in position to destroy any Republic effort to break the blockade of the Hydian Way trade route. However, the smugglers' light freighters were able to outmaneuver the Mandalorian ships repeatedly. Although this effort would have been a defeat if it were not for conventional reinforcements from the Republic, the initial effort was a good example of asymmetric warfare, as smuggler freighters proved a good counter to the slower Mandalorian cruisers.
Darth Deceptus was born Edward Pravan on the planet of Serenno
to a wealthy family which was an offshoot of one of the Six Great Houses
. He had a rather spoiled childhood and everything that he had ever wanted was given to him. At around age 6, Edward's parents noticed that their male heir was demonstrating abnormal abilities and was developing a cruel streak. Edward would trick other children into taking the blame for deeds that he had done. He would also trick them into starting fights while Edward would sit back and watch.
At age 10, Edward was taken out of traditional schooling and removed from the other children. It was around this time that a Sith emissary was conducting business on Serenno and was drawn to the child. This Sith attempted to negotiate with Edward's parents to take the child away and enroll him in the Academy on Korriban. Edward's parents were strongly opposed to letting go of their only male child, and heir to the family fortune. They refused the Sith and made plans to relocate Edward to a stronghold located in the Moddell Sector
until he came of age and could assume his birthright.
The Sith had other plans. The night before his parents' plan was to be set into motion, the Sith Emissary who had pleaded with Edward's parents revisited their estate. Once more the Sith asked the parents to allowed their child to be taken, and that the power he had sensed in the child was remarkable and like nothing he had seen before. The parents once again refused. Upon their second refusal, Sith military forces stormed the compound and the Emissary grabbed both parents through the force and hurled them out of a window overlooking a cliff to their brutal deaths.
With the estate guards eliminated, and the parents out of the way. The Sith Emissary took Edward and boarded their starship never to return to Serenno. What Edward hadn't told his parents, was that he had seen these series of events in a dream and that he foresaw their deaths. Instead of warning his parents, Edward remained silent as events began to unfold, leading him to his true destiny.
Characters: they start off as a storyboard, an idea, sometimes well thought out and planned, sometimes off the cuff and spontaneous. Sometimes they turn out nothing like you anticipated when you created them, taking on minds and personalities of their own, ever changing and evolving.
Sometimes they have quirks. Oddities. Habits. Mannerisms. Even a look.
Sometimes that look is influenced by a real person, maybe even yourself. My own character Niatara has a habit of playing with her hair, ruffling it, twirling it, mussing it up when she's idle or thoughtful, a habit of my own that I transferred to her. My character Talia is insanely crazily curious about all things imaginable; another habit of mine that I thought would be fun to play on. My former character Adahiana had pale skin, dark hair, and a crazy love for any and all animals.
These are things I infused to the characters because I thought they might be amusing quirks and habits for them to have that reminded me of my own faults or oddities, if you will.
So my question to you this week is: how many of you do the same? How much are your characters like you? How much of yourself do you put into your characters?
This week we will be featuring the musical side of artistry. And therefore, I would like to introduce to the readers of SWTOR-RP
the musician Zeeda
; his preferred instrument being the guitar.
is a musician and bar owner; co-runner of the more than simply dubious Velvet Pearl
, in a good way. Is there ever really a bad kind of dubious? OK, there is. My mistake.
"I originally wanted to play a musician because I've always felt that roleplaying communities are at their most robust when they encompass a broad spectrum of character professions."
He goes on to explain what prompted him to begin creating SWTOR
roleplay themed music:
"One night at the Velvet Pearl (before I became a member) there was a "karaoke evening" where players took real-world songs and altered the lyrics to fit a Star Wars theme to comic effect, and this is what first inspired me to attempt something similar. But I wanted to go a step further and write my own original compositions, as I have a great affinity for music and have played guitar for many years."
The following piece
describes the capital of devious intent, the city of broken souls and terrifying misdeeds; Dromund Kaas
The Old Republic's
upcoming digital expansion Galactic Strongholds
is upon us. Beginning August 19th, subscribers will get early access to new content which allows players to purchase and reside in their own homes.
has released a new trailer for their expansion which debuted at GamesCom
. The trailer cuts between the planets where players can purchase their new homes and highlights some of the decorations that will be made available.
The trailer also grants players a glimpse of the upcoming guild flagships. What we see is a Valor-class capital ship making a jump to hyperspace and coming out in orbit around a planet. I've got to say: that is pretty darn cool!
You can view the trailer from GamesCom which we've embedded above for your viewing pleasure.
You might have heard about the fighting on the homeworlds of the Malluma’sinioro and the Lumo’sinior. From my vantage point on Nar Shaddaa, I can’t tell who started the fight on those worlds. But I can tell you that it all smells like a wet slice hound -- varma pis il skrag. I am certainly not putting the blame on anyone; I am not stupid enough to make those kinds of assumptions. "Saltan valoramosa n telval mord,” as the old smugglers say.
However, I can tell you about the major players in the conflict on Korriban and Tython. And the first one I would like to talk about is the mysterious Lana Beniko. She is both a fascinating and frightening figure. She is a wicked virin without a title, yet she is still a powerful figure among the Sith and Imperials.
Let me give you a short history lesson, just in case you haven’t been paying attention to Sith politics.
An Imperial-hosted event has ended in typical Sith fashion with the murder of one of its guests, and the theft of a valuable archaeological artifact.
Our Sith-based sources have revealed that the Silver Gala event hosted by the Yalwari Insitute for Archaeology brought together the upper echelons of Sith hierarchy to view a newly discovered artifact. It is believed that the artifact may be connected with long-dead Sith Lord Tulak Hord.
Well into the event, it was discovered that the rare artifact had gone missing. The Imperial media has sugarcoated the incident, but it is clear that the artifact was in fact stolen. Furthermore, archaeologist Ayra Tomayo's deceased body was located at the conclusion of the event. The Imperials have not publicly stated as such, but it is believed from reports from our sources that Ayra was murdered.
Investigations into both incidents are said to be ongoing. Perhaps those investigators should tread carefully. They may also fall victim to standard Sith cruelty.
Keyt Saren | CBNS Reporter
"Sorry, my handouts don't extend to second chances"
~ Hy'en Tarell as Islak Surnel on Nar Shaddaa
Hy’ren is the type who plays for the endgame victory and is not afraid to break the rules if it means saving lives. Though a Jedi Knight, he is not well known within the Order's ranks, and his recent loss of the Force has seen him turn his back on the Order and seek to further establish his cover of Captain Islak as his newest life.
This has allowed him to flourish in the underworld's games where having the training of a Jedi combined with the dirty wits of a scoundrel is nearly cheating, if rules could be dared to exist in the dark and deadly haunts of the Hutts.
Settling into life on Nar Shaddaa, Islak is slowly working his way into new circles, but still keeps his true loyalty to the Republic when he is forced to pick a side when his smirk and his quick feet fail him.
Immersion: for many it's a word that has absolutely no meaning. They know the definition of immersed, but otherwise it has no meaning. To be immersed is to become part of something, usually used in reference to culture, a lifestyle, a movement.
For roleplayers, it often means the same. In a small way we become our characters. We dive into a world of fantasy, their lives, their actions, their decisions, their outcomes, their choices; the people they know, the lives they live, and ultimately their retirement or death.
But there are small things that make it hard sometimes to get engrossed in the character, the scene, the roleplay, the moment. There are things that don't quite flow right, don't quite fit, or are too ostentatious or line-crossing for you to feel perfectly comfortable. We call those things immersion breaking, things that pull you out of a scene, or are so bad that sometimes entire scenes need to be rewritten or even forgotten.
For each of us, it's a different trigger that crosses that line. My question for you in SWTOR-RP's
new Friday Focus is: what ruins immersion for you? What makes a scene completely unplayable or makes it nearly impossible to get into a character?