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Listening in on a discussion between roleplayers about which of the planets available to us in the world of TOR is presently best suitable for roleplay, it got me to thinking about what the different servers as a whole think. Personally, Rishi looks like an interesting pick for prospective roleplay; with a good deal of scope for a lot of storylines. Pirate and underworld roleplay seems to be popular on The Progenitor server.

Rishi is a tropical planet found in the Abrion sector of the Outer Rim Territory, and also on the Manda Merchant route. "It was also the endpoint of the well-traveled hyperlane into the Rishi Maze, the Zareca String."

"In addition to the lush tropical terrain, Rishi's surface featured mountains, valleys, and swamps. Human and alien colonists lived in the deep valleys, while the Rishii lived in the high mountains." More information about Rishi can be found here.

As a matter of nostalgia, Korriban seems to be another favourite. Several interesting if promising roleplay initiatives have been started on Korriban, focusing around Sith teachings and the life of a Sith acolyte. Personally, Korriban holds a special place in my heart. I remember reading about it in the Star Wars Omnibus graphic novels and becoming enamoured with the characters, concepts, and culture of the pure-blooded Sith.

So how about you? Which planets do you prefer for roleplay? If you have a favourite, let us know and tell us why!

Henerkin Rishi: Being a pirate from the start this is mu second home. I absolutely love that place.



It's that time of the week again! Time for a spotlight highlighting the comings and goings of various forum posters within the TOR communities. One thing that caught our notice was a thread filled with interesting articles with hints and tips for character and roleplay improvement which can be found here. The original post was made by Progenitor pirate extraordinaire Captain Shanks. Damn pirates. 

"I stumbled on these links, which are an extremely good read and should be read at least once by everyone. Doesn't matter how good you are at roleplay, sometimes we all need that extra tip to make our characters perfect, plausible 3D people with real and immersive personalities."

Feel like starting up a new character? How about a villain type? Why not take a look at the provided link all about writing a better villain? Or how about giving your character a tragic back story?

A player called Naffy contributed to the thread with an interesting run down on "Phenomenal Storytelling" a link to which we can find here. This forum thread could do with a little more love! So why not add your own observations and comments in the thread itself? Or comment below!

#JustEchaniThings Congratulations to both Shanks and Naffy getting a shout-out.

While most families of the proud Pureblood race, or Red Sith, seem to hold their ancestry in high regard, Aloucia never came to fully learn and understand hers. She often resented those who belonged to renowned Houses, with options given to them on ornate platters. Sure, she had a family. But she often felt isolated from them. Instead, Aloucia strove to prove herself, and with her interests laying in the medical field, opportunity opened it's doors to her when she became an intern for a high profile medical facility.

Her seemingly natural abilities with the Force came some years later when she levitated a tray of medical equipment. Her life became quite complicated there after. The desire for power skewed her view of the world, and when she was later severely dismissed from the medical facility for Medical Negligence and several counts of fraud, anger was thrown into the mix. The only way to climb up through the world was to simply lie and cheat.

Because of her growing prowess with the Force, Aloucia was given an ultimatum by the Imperial government; study at the Sith Academy on Korriban, or die. The decision was simple. She traveled to Korriban, and absolutely fell in love with all things Force and Dark Side.

Shortly after arriving, she was taken on as an Apprentice to an older man, a Darth, but already she knew that her skills had surpassed his. He taught a class to several students at the Academy, on a full day of training, Aloucia sought him out to end his existence as is customary in Sith traditions. But what happened that day had gone horribly wrong. It wasn't her that killed him, it was another student who beat her to the punch and her Master one the floor. It wasn’t supposed to happen that way. What was supposed to be a deliberate action, something to be enjoyed, was now wasted on the floor.

Read the rest of this post...

obiwanWe don't need to see his identification.

Besides the Lightsaber, there are few things more iconic to the Jedi than the Mind Trick. This mysterious power of suggestion is a household name, and the first time on screen that we see it, we realise there may be more to the Force than old Obi-Wan's ramblings. And yet in The Old Republic, the Mind Trick has a poor, even sinister reputation. Last week, I called together as many Jedi as I could find on The Progenitor server to get to the bottom of this, and the results surprised me.


The majority view, even among Jedi, was that even the gentlest Mind Trick—brushing a mind, barely touching it—was a form of unwelcome invasion. And what gave the Jedi the right to invade the mind of another? That was a form of privacy that should be respected. The prevailing thought was on the good will of the citizens of the Republic, and that it was due to powers like the Mind Trick that there was fear and distrust of the Jedi. Cutting back or discarding such powers could only help win hearts and minds, and that was more important.

Vaanthe a Interesting and nice aritcle, Alen.
Na'sira Like most things with the Jedi, the mind trick is a tool of necessity. If the individual, at the time, believes it's bet ...
Del'oride In character, I'd always consider the use of it being on a graph with between suggestion and domination on one axis and ...


Prior to The Old Republic's official launch in December 2011, BioWare placed heavy emphasis on their fourth pillar of roleplaying games: story. They certainly delivered, with eight unique class stories, and the stories that follow. 

The Republic defeated the Empire (the good guys always win!), a typically-tubby Hutt tried to destroy a planet, the infamous Dread Masters instilled fear upon the galaxy, and evil-Revan returned and tried to conquer the galaxy, only to reawaken the Emperor who tried and succeeded in destroying a planet. 

Currently, the game's story leaves us waiting to discover what the Emperor's next move is. Where he will strike, we do not know. 

For today's Friday Focus, we'd like to know what your predictions are of where The Old Republic's story will go next, from the Emperor's plans and beyond. Let us know what your Force vision shows you.

"Difficult to see. Always in motion is the future."
Yoda

Henerkin A new emperor will emerge after we kill that batshit crazy one and the full on empire vs republic war will resume, much ...
Vaanthe a More class story specific content would be nice.
Scarlett I just hope they include more class specific story missions and get the companions back into things. As it is, 50+ sort ...

It's that time of the week again! We're covering the various player-made guides we find on the forums and elsewhere; from cultures to smoking, to fighting techniques. And now... how to order your favourite beverages in Star Wars. Without further delay, this week we're featuring a guide made by the player Kraethas:


'The Galactic Drinks Menu!!!

The following drinks, and their descriptions, are all taken from official Star Wars RPG supplements. Most of them were implemented in the SWG game, and will help add some flavor to all those of you that like to frequent those dark, suspicious establishments. A few of these drinks can also be found in more upper class establishments too! Just as a disclaimer: I claim no copyright to the work below as it is all shared from a now out-of-print gaming material. A gentle weapon. Of a bygone age… When sourcebooks contained more fluff than rules...

[The materials presented below, come from Galaxy Guide 9: Fragments of the Rim. ISBN 0874311926]

Lum
A particularly powerful beverage, favored mainly in and around Corellian space, but known throughout the galaxy. It is often used in a drinking competition known as “lumguzzling.” Lum has a peculiar effect on a body; while the imbiber often feels the effects of more standard forms of alcohol, for some reason a drinker cannot overdose on lum as he can with other types of beverages. Therefore, lumguzzling isn’t as dangerous to the participants as other drinking games are. A pitcher of lum is usually quite large (and costs 6 to 10 credits), and in smaller quantities the drink tastes sweet and slightly soapy, but not unpleasantly so.'



And that's just a taste of what's to come. Click here and read more about it!

Henerkin The alcoholic in me thanks you so much. Cheers!


Each week, the writers at SWTOR-RP provide the roleplaying community of The Old Republic with fresh new reading content in the form of in-character articles and codex entries, columns, our weekly Friday Focus, and the latest SWTOR news.

If you're looking for something more and want to utilise and express your creative edge, fill in an application and join the team!

As the Editor-in-chief at SWTOR-RP, I'm always looking to add to the talented group of people that currently make up the writing team. They each add their own flavour and style of writing, and your own unique and imaginative abilities could be added to that team. I simply ask that if you're a motivated individual with a sound knowledge of Star Wars lore and possess the ability to write constructively and creatively, you take the time to submit a staff application.

SWTOR-RP cannot operate without its writers. We want you!



The Old Republic's classes have three main roles: tank, DPS, and healer. 

The sometimes-squishy tanks are responsible for being the human/alien shield, the walking punching bag, the sacrificial bantha. Those in the DPS role are the heavy hitters, and it's their sole purpose to spank the life out of the bad guys. The healers are our guardian angels. They make sure that we don't become one with the Force. At least, they try their best, and are not always successful. 

Running solo, you can survive out in the wilderness as any of the three roles. However, add the Hard-Mode or Nightmare tag, and you need each and every role working in unison, or there will be a lot of characters becoming one with the Force. Too many Force ghosts might give the kids nightmares. 

Today's Friday Focus asks: what's your favourite role to play? You could be like me and only have DPS characters, never having dabbled in any other role. On the other cybernetic hand, you could be a jack-of-all-trades, being a master at each of the three roles. 

What's your choice? Let us know in the comments!

Foxy Blake I've always been caster DPS, but when I started SWTOR back in 2011, my main was a Sith Juggernaut, Immortal spec. Was my ...
Maerel Tavus I would have to say Healer primarily and secondly DPS, never tried to tank in this game and I never hope I have to. xD I ...
Captain Shanks DPS. Never been a tank or healer.. And yes, i dodge important responsabilities IRL too. Nothing beats laying back in the ...

Fair and Balanced

The Imperial Anthem plays in the background

The Empire is on the precipice of change. Many of the brave pioneers that first had a hand in helping to restore some semblance of justice to the galaxy, and to restore the righteous domain of the empire, have fallen in the war. They have fallen, to the cowardly ambushes of the Galactic Republic whose corrupt shadow festers and plagues us all even today, and they have fallen as they sacrificed their own lives, gladly, to push towards the final and inevitable victory that even now, is coming.

For each of our brave heroes that fall, the galaxy calls out for new ones to take their place. The Empire's Fist is one such place; a place where the brave heroes of the galaxy may join in the glorious effort to rid the Empire of the scourge that is the Galactic Republic. It is a place where you can find a home; a home from which to strike down corruption, strike down the false democracy where it is the greed of corporations that get to decide the agenda, with their filthy money rather, as is the case in the Empire, having the interests of the galaxy go ahead of the needs of the greedy.

The Empire's Fist houses many of the most prominent Sith Lords in the galaxy, and offers to train those hopeful, that one day they too will be included in the blessed ranks of the wise and benevolent leaders of the galaxy. Our agenda is to ensure that any future lord of the galaxy will be well versed in history, politics, law, and of course, combat. For only through the strength of arms can we keep the corrupt Galactic Republic contained in their corner of the galaxy, where their desperate citizens cry out for salvation, a salvation that is certain to come! The wise Sith, however, do not stand alone.

Dizumi Thanks for the credit regarding my artwork!
Darth Ashwalker Thank you kindly for the feature!

"Forgotten, broken beaten. Ages ago, this was the status of the Empire. We will never allow our glorious civilization to fall to such extremes again. We will crush those who have denounced the True Path.

A single blade writes more history than a single word. Remember that as we carve the Empire into this galaxy through its rotting, putrid core."

~ Darth Vertigus, Seventh Patriarch of the Faceless

Darth Vertigus is the calm, dual-faced leader of the Faceless Ones. Known on one hand as the mysterious Patriarch: the enigmatic leader of the Faceless Ones, and on the other: posing as his own apprentice, the barfly Lord Vertigus. His true personality is known to few, and his weaknesses to fewer.

Much of his life was spent in Hutt Space and the Outer Rim territories as he slowly amassed power to reclaim the Faceless Ones from the previous leader: notorious Bounty Hunter Jadath Knaar, who usurped the group shortly after the Fall of Korriban.
He is ruthless to his enemies and generous to his allies, and his passion and greed surpassed only by his ultimate loyalty to the Empire as a whole.

Little is known about his early life. Sometime after his twelfth birthday, he was collected by Grandmaster Rokuto, who oversaw a shadowy organization that worked to subjugate and oversee several territories of minor importance before the Great War. The Sith Lord say enough potential in the displaced youth to take him as his apprentice.

Read the rest of this post...

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