Norri posted 16 hours ago
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Author: Norri,  BioWare,  Codex Entry,  EA,  Electronic Arts,  Great Galactic War,  IC Report,  Korriban,  LucasArts,  RHN Report,  role-play,  Roleplay,  RP,  Shyrack,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Virtually considered one of the most beautiful creatures in the galaxy by most modern xenobiologists, the Shyrack is an interesting creature with habits which range from violent to weird to just plain odd. Natives of Korriban, the Shyrack are known for their dwelling in caves and their ability to defend their territory such as many a Sith Lord's ancient, neglected tomb. The eyeless, winged insectoid Shyrack are by nature a sound-and-pack animal. The buzzing of their constantly flapping wings and the high-pitched sounds they emit act as sonic indicators of objects, the sound waves they sound out bouncing back to 'form' shapes in their mind of the area around them. Their sharp claw-like arms act as feelers and scythes to anyone or anything that crosses its path too closely, and they tend to adopt a 'slash first, poke second' policy amongst creatures with a scent unlike its own species. Their territorial nature leads to many complications with the resurgent Sith Empire laying claim to Korriban at the beginning of the Great Galactic War. Apprentices and Imperial Army patrols in the various tombs and cave systems often result in astronomical casualties which outweigh the boon of the mission.
Holland posted 20 hours ago
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Author: Holland,  Backstory,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Plot,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
While in actual gameplay everyone's character of the same class has the same backstory, those sorts of rules do not exist when it comes to the realm of role-play. However, some elements—perhaps its entirety—of certain character classes' backstories may be very appealing to some. So does your character have a completely original backstory that you thought up yourself, or do you follow the one that was laid out by the original game? While creating a deeper character than you can have just through regular gameplay is encouraged in role-play, at the same time not everyone has the same level of creativity, imagination, or time to devote to creating an entire story for their character. And admittedly, it is easy to be influenced by what you see playing out in the canon story of the game, especially when some parts are so intriguing. Do you let your character's story be influenced by what happens in the gameplay story, or are you careful to keep everything separate and original? Do not feel guilty if some parts of your character's role-play backstory have been influenced by, or taken directly, from the canon story. Has anyone kept any pieces, or even entire plot lines? Or is the gameplay story just there for you to enjoy, and when it comes to role-playing, are you doing something entirely different where only your character's class and species (if even that) reflects the canon?
Gaivs-Germanicvs posted Wed at 16:00
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Author: Gaivs,  BioWare,  EA,  Electronic Arts,  Greek Literature,  Jedi,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  Sumerian Literature,  SWTOR,  SWTOR-RP,  The Epic of Gilgamesh,  The Illiad,  The Odyssey,  The Old Republic,  TOR

Whether it is the epics of Homer or the pictographic scrawl on a canyon wall, humans have been interested in telling stories for as long as we have been walking. The primal urge to share a fictional world with another person is ingrained in our very genetics. Being the adaptable little creatures that we are, we have always found a way to share these stories with or without written language. Creating ink from berries and charcoal or finding a way to express ourselves with colorful new and occasionally invented language, we regale our companions with adventures of heroes and villains. It is, therefore, no surprise that when given a playground like Star Wars and a toolkit like the one that is given in modern MMOs that we have managed to turn a simple game into a living, breathing epic that would rival the journey of Gilgamesh himself. The Old Republic has become our canvas and its avatars and settings our ink. This allows us to weave intricate stories that rival even the masters, yet we do one better. The advent of online gaming means that our stories can now intertwine. Imagine if Odysseus had run into Heracles in the underworld. That happens daily for us as the worlds we create begin to overlap and interact, creating a form of storytelling like has never been seen before. The other incredible turn of events is BioWare's focus on "The Fourth Pillar” as they term it—the story. Now we have our own imagination to add to a rich framework provided by the game's creator. Anyone who has played as an Inquisitor can attest to the effort and care put into this framework by the team of writers at BioWare. They are not the focus though, we are and we have begun in a few short months to make a constantly moving and shifting world inside of our computers.
GigasFist posted Wed at 12:00
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Author: GigasFist,  BioWare,  EA,  Electronic Arts,  Failure,  Force Reflection,  Lord Adrass,  LucasArts,  Moving On,  Plots,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  Threads,  TOR,  Voss-Ka
Sometimes things don't just go your way. Plots fail, threads get cut and things genuinely suck. But what is that old idiom, "Fall down once, get back up twice?" Or something equally uplifting. So it's easy, isn't it? Just dust off your shoulders, salvage what you can and move on. But sometimes, it isn't that easy, even when it should be. Sometimes it just digs so deep down in your ego or whatever you have and it bugs you. So some people fight back, try and bring back what is gone. It is an admirable quality, but is it the right one? It can be anything from an inconvenience to an outright rage-inducing moment when something you invest time and effort into. It is even worse when the people on the other side who seemingly caused the failure are flippant about it or standoffish. How we compose ourselves and handle the situation is important to RP. Roleplaying is half IC and half OOC. It doesn't matter how wonderful you are of an RPer, if you are a genuinely ugly person outside of RP, full of bitterness when something doesn't go your way, it is a turn off. With the recent disintegrations of the Voss-Ka RP plot on Lord Adrass, this question has come to the forefront of the community. What do we do when something falls apart like this? Even if you are not a part of the Adrass community or the Voss Project, no doubt you have been in the same position. So tell us in the comments what you do. Keep moving onward? Blow up and drop whatever plot it is? Or something else? We want to know!
Sebaya Keto posted Tue at 16:00
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Author: Sebaya Keto,  BioWare,  EA,  Electronic Arts,  Empire,  Galactic Republic,  Gav Daragon,  Guild Spotlight,  Hydian Expedition Outfit,  Jedi,  Lord Adraas,  LucasArts,  Mission Impossible,  Mission: Impossible,  PvP,  Republic,  Ringo Orlan,  role-play,  Roleplay,  RP,  Sith Empire,  Smuggler,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Treaty of Coruscant,  Trooper
Hello again everyone. It's time for another Guild Spotlight! This month I sat down with Lord Adraas' Hydian Expedition Outfit (HEO) and their leader Ringo Orlan. The HEO is a semi-independent Republic organization that does the Republic's dirty work while allowing it to officially have deniability. It almost sounds like Mission: Impossible's IMF to me.
Republic RP is suffering a disadvantage of numbers recently. Every server has seen shrinking populations as the newness of The Old Republic has worn off, and other big MMO titles are launching. The Republic has always been the victim of a faction imbalance, so we've been trying to highlight them recently to help turn that around. If you are interested in a Guild Spotlight of your own, you can contact myself of Ganden to officially request one. For now though, read on to see what Ringo has to say about the Hydian Expedition Outfit!
Jenos posted Tue at 12:00
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apprentices,  Author: Jenos,  BioWare,  Coruscant,  Dark Temple,  EA,  Electronic Arts,  Force Reflection,  Korriban,  LucasArts,  Ord Mantell,  role-play,  Roleplay,  RP,  ship,  Sith,  Smuggler,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  thief,  TOR
 Congratulations! You've received your ship either through hard-won efforts in the Dark Temple, stealing it from someone, reclaiming it from a thief or earning it from your superiors on Coruscant. Now your roleplay can actually begin, right? Right? How many of us wait to RP until we get a ship? I'll admit, the ship is pretty convenient (and sometimes necessary) for RP with friends or within your guild. But is it really essential for RP? Certainly we can RP without it, right? For example, a cadre of apprentices on Korriban break tradition and work together to fulfill their masters' designs. Perhaps a couple of Smugglers realize a split profit is better than none at all and work to clear out Ord Mantell of problems. The point is, the ship may be necessary for RP in certain ways, but one can always find way to do without it. Do you RP without your ship? If so, what sorts of things do you normally do? Post below and tell us all!
Elza posted Mon at 16:00
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Author: Elza,  Dark side,  Darth,  Image: Reynala Kodaigo,  Rakghoul,  BioWare,  EA,  Electronic Arts,  Force,  Force Reflection,  Heart to Holo,  Jedi,  Knights of The Old Republic,  Light side,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
"Dear Elza, My first boyfriend got bit by a rakghoul and died. I loved him dearly and was devastated when he passed away. His death was very traumatic; a trooper had to shoot him before he turned and I was holding his hand, looking into his eyes as it happened. A mutual friend of ours, who has never hidden his feelings for me, helped me get through the difficult time after my boyfriend's death. He has always been there for me, even in the times I didn't want him to be. We even got involved together, but I had to break it off as it was too soon after my first's death. I wasn't sure then that I loved him, but I am now and for now we are together and happy. So why am I writing to you, you ask?The person I am now involved with is a force-user. I do love him, though differently than my first boyfriend. I won't call him a Jedi, though he was trained to be one. He has promised me not to become Sith, though more and more he seems to want to go down that path, thinks he can destroy the Sith from the inside. He was even taken by a Darth at one point after he killed his apprentice, becoming an apprentice in place of the one he killed. I and a fellow managed to rescue him, but I get the feeling he wants to go back and finish his training. He's said as much. It feels as if I will lose him unless I let him go, but if I let him go, I'm sure I will lose him to the Sith. He tells me he loves me and that I'm the most important thing to him in the galaxy and he will come back to me. But he really wants to be this Sith’s apprentice, learn to use the Dark side of the force so he can destroy the sith from the inside.What should I do?Rakgirl"
Raspar Ojen posted Mon at 12:00
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Author: Raspar,  BioWare,  Darth Maul,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Palpatine,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Zabrak
In movies, comics, books, and plays, it is usually very easy to tell who the "bad guy" is from the get go. Some are plain old evil, while others or more ambiguously evil. No matter the particular flavor of evil though, we can usually identify said evil very quickly. But does your character know or think he or she is evil? How do you roleplay a character who is truly "evil" versus a character whose evilness could be debated?
When a Star Wars fan needs to adequately describe a quintessentially evil character, Darth Maul is a perfect fit for the bill. He looks evil, he talks evil, and he acts evil. He's one dimensional in that sense. The moment he appears on screen, you think, "That is one evil Zabrak" (or horn guy if the word Zabrak escaped you). Even so, did he think he was a bad guy? Or did he think he was doing what needed to be done for the "good" of the galaxy? Palpatine wanted to control the galaxy, but he acted as if it was the best thing for it. He must have felt as the most powerful being, he was doing right by the galaxy, right? Has any evil being, real or fake, ever actually thought of themselves as evil?
Right and wrong and good and evil are not always as easy to identify as we would like. But there are beings that do evil things and could be defined by those actions as being evil. But as a group of (hopefully) non-evil people, how do we roleplay evil characters? Are they classically evil, or do they live in a perpetually grey sector of morals? Do they know what they do is wrong and simply not care, or do they think they are doing good in a unconventional manner? Well, let us know in the comments below!
Elza posted Sun at 12:00
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Author: Elza,  BioWare,  EA,  Electronic Arts,  Jedi,  Knights of The Old Republic,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  RP Etiquette Compendium,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
III. Getting DeeperThis next section is for those who have the basics down and are looking to move forward with their RP experience. There are many ways to begin a new RP story, and I'll go through them here. 1. Walk-up RP/Random RPThis one is pretty simple. You see several people chatting over drinks in the cantina, their conversation seems interesting enough, yet you do not know them and they do not know you. How do you go about this? Easy! The same way you would in real life! /say *Boomer glances over his shoulder at the three men to his left speaking of a new posted bounty at the Imperial Fleet.* "Fella's," *He grumbles in their direction.* "I already took that job, so you can stop running your mouths about it. Though, I could use an extra hand taking in the target. Any of you interested?"
As the three men's attention turn to Boomer, he steps nearer to them and engages in the conversation. Hank, Bow, and Jack all target him (Yes, I mean actually click on Boomer and target him directly. I'll explain this more in a later section.). Jack tells Boomer that he is interested in helping him out with taking the target, but he wants a fifty percent cut of the reward. Boomer in turn targets Jack and tells him that isn't going to happen if he is the one taking on most of the risk, using his ship and his equipment. Hank then asks Boomer his name, and Boomer targets Hank and responds sharply. "The name's Boomer. I usually run spice, but I decided this week to take on something a little less...deadly." Hank responds to Boomer with his own name, and in turn, Jack and Bow introduce themselves to Boomer. Not every introduction will go this easily or in this manner. But, it is an example of walk-up RP.
Soon posted Sat at 12:00
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Boarding Party,  The Foundry,  Author: Soon,  BioWare,  EA,  Electronic Arts,  Flashpoint,  IC Report,  INN Report,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
An Imperial assault team composed by Darth Malgus himself commandeered a Republic ship this evening. This ship contained some "very specific cargo,” according to our INN Sources. As to what exactly the cargo was, however, the unnamed sources refused to specify. "The assault team acted in accordance to their orders,” Moff Phennir said in a statement to INN. "As to further missions? I’ve no comment on the matter.”
Regardless of the lack of comment, the assault team’s mysterious lack of presence after the victorious capture of the supposedly innocuous Republic vessel has left some room for the imagination.
"Further victory surely awaits us!” a Dromund Kaas citizen replied when asked about the news. As for his prediction, we await further report from Moff Phennir regarding the assault team’s return.
Imperial News Network Exclusive
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